Tag: gaming

  • Valve Delays Steam Deck by Two Months

    Valve Delays Steam Deck by Two Months

    Valve has delayed the release of its much-anticipated Steam Deck by two months as a result of global supply chain issues.

    Steam Deck is Valve’s Nintendo Switch-like gaming console, powered by Linux. Early access reviews have praised the device’s design and performance. 

    Valve had initially targeted December as the release window, in time to benefit from the holiday shopping season. Issues with acquiring semiconductors and other components have torpedoed those plans, however, with the company now targeting February 2022.

    The company announced the delay in a statement:

    The launch of Steam Deck will be delayed by two months. We’re sorry about this—we did our best to work around the global supply chain issues, but due to material shortages, components aren’t reaching our manufacturing facilities in time for us to meet our initial launch dates.

    Based on our updated build estimates, Steam Deck will start shipping to customers February 2022. This will be the new start date of the reservation queue—all reservation holders keep their place in line but dates will shift back accordingly. Reservation date estimates will be updated shortly after this announcement.

  • Microsoft and Sega Exploring ‘Strategic Alliance’

    Microsoft and Sega Exploring ‘Strategic Alliance’

    Microsoft and Sega have announced they are exploring a “strategic alliance” to create new titles and a next-gen development environment.

    The gaming industry is becoming more competitive and complicated, thanks to the advent of 5G and cloud computing. Games are also taking on a greater importance in society as a result of the COVID-19 pandemic and the ongoing digital transformation.

    Microsoft and Sega see an opportunity to work together to create the next generation of blockbuster games, and Sega is interested in using Microsoft’s Azure cloud platform to help create a next-gen development environment.

    “We are very pleased to announce today that we are considering a strategic alliance with Microsoft to help develop SEGA’s new ‘Super Game’ initiative as well as build a next-generation game development environment,” said Yukio Sugino, President and COO, SEGA Corporation. “By considering a strategic partnership with Microsoft, we seek to further advance our game development so that our titles can be enjoyed by fans all over the world; in this regard, we aim to build an alliance that utilizes both SEGA’s powerful game development capabilities and Microsoft’s cutting-edge technology and development environment.”

    “SEGA has played such an iconic role in the gaming industry and has been a tremendous partner over the years,” said Sarah Bond, CVP, Microsoft Corporation. “We look forward to working together as they explore new ways to create unique gaming experiences for the future using Microsoft cloud technologies. Together we will reimagine how games get built, hosted, and operated, with a goal of adding more value to players and SEGA alike.”

  • Valve Unveils Steam Deck Gaming Console

    Valve Unveils Steam Deck Gaming Console

    Valve has unveiled Steam Deck, a Nintendo Switch-like gaming console capable of running the latest AAA games.

    Valve was rumored to be working on a Switch competitor in May, one that would have a wider profile than the Switch and be based on Linux. The company has delivered, with the Steam Deck.

    The Steam Deck runs SteamOS 3.0, based on Arch Linux. Basing the device on Linux is a smart choice, as it allows Valve to keep the cost down and gives them more control.

    The device includes game controllers, gyro control, the ability to connect it to a TV, as well as use it as a PC. The Steam Deck also boasts easy setup, just requiring a Steam account to immediately access all your games and content. 

    The new devices start at $399 and will ship December 2021.

    Steam Deck – Credit Valve
  • Nintendo Unveils OLED Switch

    Nintendo Unveils OLED Switch

    Nintendo has unveiled its latest Switch, a major upgrade that boasts an OLED screen.

    The Switch is one of the world’s most popular consoles, and the star of Nintendo’s current product lineup. The console accounted for 87% of the Japanese console market in 2020, and sold more than all other consoles combined in the UK. One of the biggest elements contributing to its success is its form factor, allowing it to be used as a handheld device, or a traditional docked console.

    Nintendo has now announced the latest version, featuring a 7-inch OLED screen.

    The new system features a vibrant 7-inch OLED screen, a wide adjustable stand, a dock with a wired LAN port, 64 GB of internal storage, and enhanced audio.

    The new model has a MSRP of $349.99 and will be available October 8.

  • NVIDIA Posts Record Quarter on Gaming and Data Centers

    NVIDIA Posts Record Quarter on Gaming and Data Centers

    NVIDIA has posted its quarterly report, beating estimates on record revenue, thanks to its Gaming and Data Center business.

    Unlike many companies that have been hurt by the pandemic, NVIDIA has experienced significant growth. Multiple factors have helped the company, including people turning to gaming more during lockdowns and quarantine.

    NVIDIA’s GPU chips are also popular with cryptocurrency miners, leading the company to cripple them when mining is detecting, in an effort to preserve its GPU supply for gamers. The company has even announced a processor designed specifically for miners to help address the issues.

    All of the above has helped propel the company to a record quarter, bringing in $5.66 billion, an increase of 84 percent from a year earlier. Gaming revenue accounted for $2.76 billion, an increase of 106%. Data Center revenue accounted for $2.05 billion, an increase of 79%.

    “We had a fantastic quarter, with strong demand for our products driving record revenue,” said Jensen Huang, founder and CEO of NVIDIA.

    “Our Data Center business continues to expand, as the world’s industries take up NVIDIA AI to process computer vision, conversational AI, natural language understanding and recommender systems. NVIDIA RTX has reinvented computer graphics and is driving upgrades across the gaming and design markets. Our partners are launching the largest-ever wave of NVIDIA-powered laptops. Across industries, the adoption of NVIDIA computing platforms is accelerating.

    “Mellanox, one year in, has exceeded our expectations and transformed NVIDIA into a data-center-scale computing company. We continue to make headway with our planned acquisition of Arm, which will accelerate innovation and growth for the Arm ecosystem. From gaming, cloud computing, AI, robotics, self-driving cars, to genomics and computational biology, NVIDIA continues to do impactful work to invent a better future.”

  • Activision Releases Call of Duty Anti-Toxicity Progress Report

    Activision Releases Call of Duty Anti-Toxicity Progress Report

    Activision has released a report on its efforts to fight toxicity in its Call of Duty franchise, as online platforms grapple with the issue.

    Like virtually all online platforms, gaming has struggled with toxic, abusive individuals, who engage in hate speech, bullying and harassment. Many gaming companies are taking measures to stop such behavior, with mixed results.

    Activision is working to address the issues, and released a report detailing what measures it has already taken.

    Banned over 350,000 accounts for racist names or toxic behavior based on player-submitted reports and an extensive review of our player-name database

    Deployed new in-game filters to catch potentially offensive user-names, clan tags or profiles

    Implemented new technology to filter potentially offensive text chat

    Implemented filters across 11 languages

    The company says there’s still much work to be done, but it will continue to address the issues.

    “We know we have a long way to go to reach our goals,” the company continues. “This is just the start. Addressing this is an ongoing commitment that we will not waiver from. We look forward to making progress on this front and coming together with you to share in the fun and joy of playing together.”

  • Valve Preparing Nintendo Switch-Like Gaming Device

    Valve Preparing Nintendo Switch-Like Gaming Device

    Valve, the maker of the popular Steam gaming platform, is reportedly looking to release its own Switch-style gaming device.

    Valve is a household name in gaming circles, thanks to its Steam platform. Steam is a popular cross-platform game distribution service that includes some of the most popular titles in existence.

    The company is looking to expand beyond game distribution, with a foray into hardware, according to Ars Technica. The new device is code-named “SteamPal,” and appears to have a touchscreen and feature a wider profile than the Nintendo Switch. It’s believed the extra width will be used for an array of gaming controls.

    There’s no concrete information on price, but Ars believes the device is built with Linux in mind. This will hopefully help keep the cost down, as Valve will be able to avoid the licensing fees associated with Windows.

    While nothing is certain, it’s believed the device may make its debut later this year, as long as the supply chain and current semiconductor shortage can support it.

  • Netflix May Be Moving Into Gaming

    Netflix May Be Moving Into Gaming

    One of the biggest streaming platforms may be making a move into gaming, as Netflix looks for an executive to lead the effort.

    Netflix is one of the most successful streaming platforms, with more than 207 million subscribers. As the company continues to look for ways to stay competitive, gaming is a logical area for possible expansion.

    According to a report by The Information, Netflix is currently looking for an executive that could head up its gaming initiative. The company is looking to possibly create a service similar to Apple Arcade, a service that will not be ad-supported.

    The company all but confirmed its plans in a comment to GameSpot:

    “Our members value the variety and quality of our content. It’s why we’ve continually expanded our offering–from series to documentaries, film, local language originals and reality TV,” Netflix told GameSpot. “Members also enjoy engaging more directly with stories they love–through interactive shows like Bandersnatch and You v. Wild, or games based on Stranger Things, La Casa de Papel and To All the Boys. So we’re excited to do more with interactive entertainment.”

    Should Netflix’s plans prove successful, it would open an entirely new opportunity for the company, ensuring growth for years to come.

  • Dragon Quest Heroes: The World Tree’s Woe and the Blight Below

    Dragon Quest Heroes: The World Tree’s Woe and the Blight Below

    Blighted by the night, vanquishing the plight by the children of the light. No video game character conveys endearment and sadism in a single expression as well as the Blue Slimes.

    In Dragon Quest Heroes: The World’s Tree Woe and the Blight Below, these iconic teardrop-shaped blobs have never looked more adorable and homicidal, which is what makes killing them en masse one of this game’s greatest pleasures. It’s one of many delights aptly delivered by a collaboration that is one part Dynasty Warriors, one part Dragon Quest. As a hack-and-slasher with countless enemy encounters, character growth, and a shopping list of quests, it was joy to be reminded how much both series have in common.

    As a contrast to all the dimension hopping that made up much of last year’s Hyrule Warriors (a Dynasty Warriors take on The Legend of Zelda universe), this Dragon Quest spin-off takes the reverse approach. Instead of protagonists jumping to various worlds in older Dragon Quest games, adventurers from those games come into the new world established in Dragon Quest Heroes.

    No performance issues in sight despite the battles’ high headcount.
    No performance issues in sight despite the battles’ high headcount.

    Welcoming these otherworldly guests is a new foursome comprising of two co-protagonists whose default names are Aurora and Luceus, the boisterous King Doric, and an skilled inventor named Isla. I have always admired the mainline series for defying traditional fantasy RPG party formations and archetypes and this new team could easily carry a mainline Dragon Quest installment. That’s a bold statement especially when Aurora and Luceus are two sides of the same coin. Their complementary personalities are best showcased during the cutscenes where your see Luceus’ analytical side and Aurora’s impatience to jump into battle. Aside from a momentary interlude where you’re forced to use one of the guest adventurers, you can have a wholly enjoyable time relying solely on these new characters while ignoring the rest of the roster.

    It’s a varied cast where each warrior easily proves their worth over the course of a single battle. The only thing better than seeing 3D models of characters like Dragon Quest IV’s Alena and Kiryl is hearing them speak for the first time. Just as it was momentous to have voice acting in a Final Fantasy game in 2001 with Final Fantasy X, so too was the introduction of dialogue in Dragon Quest VIII ten years ago. Hearing much of the cast speak in English accents in Journey of the Cursed King created a rare connection to the Tolkienian roots of JRPGs. Having Yungus’ cockney accent reprised in Dragon Quest Heroes–by the original voice actor no less–only makes this reunion all the more special.

    This mingling of heroes from other worlds helps distract from the story’s laughably generic premise of light versus dark. Even the two co-leaders are named Children of the Light. The story starts off on an uncommonly cheerful note, even by Dragon Quest standards, where humans and monsters are happily co-existing. Due to a spell by a dark wizard named Velasco, the monsters are suddenly reminded that they’re supposed to hate humans. The ensuing chaos and unrest gives the game’s heroes more than enough to deal with, let alone reason to investigate why their non-human friends suddenly turned on them. It’s a good thing the story has its share of twists and guest character interactions to compensate for this otherwise plain narrative.

    Even with a cast of heroes this large, there’s enough combat flourish to go around.
    Even with a cast of heroes this large, there’s enough combat flourish to go around.

    Nor, perhaps, will it fail to be eventually perceived, that behind those forms and usages, as it were, he sometimes masked himself; incidentally making use of them for other and more private ends than they were legitimately intended to subserve. That certain sultanism of his brain, which had otherwise in a good degree remained unmanifested; through those forms that same sultanism became incarnate in an irresistible dictatorship. For be a man’s intellectual superiority what it will, it can never assume the practical, available supremacy over other men, without the aid of some sort of external arts and entrenchments, always, in themselves, more or less paltry and base. This it is, that for ever keeps God’s true princes of the Empire from the world’s hustings; and leaves the highest honours that this air can give, to those men who become famous more through their infinite inferiority to the choice hidden handful of the Divine Inert, than through their undoubted superiority over the dead level of the mass. Such large virtue lurks in these small things when extreme political superstitions invest them, that in some royal instances even to idiot imbecility they have imparted potency. But when, as in the case of Nicholas the Czar, the ringed crown of geographical empire encircles an imperial brain; then, the plebeian herds crouch abased before the tremendous centralization. Nor, will the tragic dramatist who would depict mortal indomitableness in its fullest sweep and direct swing, ever forget a hint, incidentally so important in his art, as the one now alluded to.

    But Ahab, my Captain, still moves before me in all his Nantucket grimness and shagginess; and in this episode touching Emperors and Kings, I must not conceal that I have only to do with a poor old whale-hunter like him; and, therefore, all outward majestical trappings and housings are denied me. Oh, Ahab! what shall be grand in thee, it must needs be plucked at from the skies, and dived for in the deep, and featured in the unbodied air!

    It is noon; and Dough-Boy, the steward, thrusting his pale loaf-of-bread face from the cabin-scuttle, announces dinner to his lord and master; who, sitting in the lee quarter-boat, has just been taking an observation of the sun; and is now mutely reckoning the latitude on the smooth, medallion-shaped tablet, reserved for that daily purpose on the upper part of his ivory leg. From his complete inattention to the tidings, you would think that moody Ahab had not heard his menial. But presently, catching hold of the mizen shrouds, he swings himself to the deck, and in an even, unexhilarated voice, saying, “Dinner, Mr. Starbuck,” disappears into the cabin.

    [blockquote author=”DALAI LAMA” pull=”normal”]A given kill has the potential to drop a medal version of that respective monster. With the medal, you can summon that monster as an ally.[/blockquote]

    When the last echo of his sultan’s step has died away, and Starbuck, the first Emir, has every reason to suppose that he is seated, then Starbuck rouses from his quietude, takes a few turns along the planks, and, after a grave peep into the binnacle, says, with some touch of pleasantness, “Dinner, Mr. Stubb,” and descends the scuttle. The second Emir lounges about the rigging awhile, and then slightly shaking the main brace, to see whether it will be all right with that important rope, he likewise takes up the old burden, and with a rapid “Dinner, Mr. Flask,” follows after his predecessors.

    But the third Emir, now seeing himself all alone on the quarter-deck, seems to feel relieved from some curious restraint; for, tipping all sorts of knowing winks in all sorts of directions, and kicking off his shoes, he strikes into a sharp but noiseless squall of a hornpipe right over the Grand Turk’s head; and then, by a dexterous sleight, pitching his cap up into the mizentop for a shelf, he goes down rollicking so far at least as he remains visible from the deck, reversing all other processions, by bringing up the rear with music. But ere stepping into the cabin doorway below, he pauses, ships a new face altogether, and, then, independent, hilarious little Flask enters King Ahab’s presence, in the character of Abjectus, or the Slave.

    King Slime, you’re adorable. Prepare to die.
    King Slime, you’re adorable. Prepare to die.

    It is not the least among the strange things bred by the intense artificialness of sea-usages, that while in the open air of the deck some officers will, upon provocation, bear themselves boldly and defyingly enough towards their commander; yet, ten to one, let those very officers the next moment go down to their customary dinner in that same commander’s cabin, and straightway their inoffensive, not to say deprecatory and humble air towards him, as he sits at the head of the table; this is marvellous, sometimes most comical. Wherefore this difference? A problem? Perhaps not. To have been Belshazzar, King of Babylon; and to have been Belshazzar, not haughtily but courteously, therein certainly must have been some touch of mundane grandeur. But he who in the rightly regal and intelligent spirit presides over his own private dinner-table of invited guests, that man’s unchallenged power and dominion of individual influence for the time; that man’s royalty of state transcends Belshazzar’s, for Belshazzar was not the greatest. Who has but once dined his friends, has tasted what it is to be Caesar. It is a witchery of social czarship which there is no withstanding. Now, if to this consideration you superadd the official supremacy of a ship-master, then, by inference, you will derive the cause of that peculiarity of sea-life just mentioned.